Mods in destiny 2
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For now, I’m not comfortable putting an exact number on this effect, but it is definitely converting horizontal recoil to vertical recoil, and will therefore be helpful when you are having trouble staying on target with a gun. In these shots, you can see clearly that the recoil does change, but there is always some randomness to it.
#Mods in destiny 2 mods
Counterbalance Mods definitely have an effect on Recoil Direction and seem to increase that stat directly, as you can see in this gallery of shots from MIDA Multi/Mini and Origin Story. Mercules got similar results with Lincoln Green, and I’ve had a number of other similar test results. To calculate the effects of Stability mods, I shot at walls without attempting to control the recoil, and measured the horizontal and vertical height of the impacts using image editing software. Notes on Counterbalance/Recoil Direction:
#Mods in destiny 2 full
I will try to test more when I can, but I noticed guns with very high stats (looking at you, Hard Light and Wardcliff Coil) did not get the full benefit that guns with lower stats did. There does seem to be a cap on the effects of Handling and Reload Speed, and there is likely a cap on other stats.
#Mods in destiny 2 mod
85 with a mod on gave me all of the right numbers, so I’m going with that until I find evidence otherwise. Handling was tough to work out, because ADS, Equip, and Stow are so fast that the real percentages were all over the place, but they average out to ~15%. I need to do some more testing on Kinetic Munition Loader as I have to rely on third parties (it hasn’t dropped for me somehow), but I thought it was interesting it gave a different bonus than the Power Munition Loader. They were clearly a percentage as the number of frames varied widely.
![mods in destiny 2 mods in destiny 2](https://assets.vg247.com/current//2019/08/destiny_2_shadowkeep_armor2.0_2-600x338.jpg)
I used weapons with both high and low stats to see if the effects were a set number of frames or a percentage. To check the effects of the Reload Speed and Handling mods, I recorded myself reloading and, erm, handling (that is, equipping, stowing, and aiming down sights/zooming back out) weapons with and without those perks. As for Class Abilities, Hunter Dodge Cooldown is ~25 seconds, Titan Wall Cooldown is ~38 seconds, and Warlock Rift Cooldown is ~83 seconds. Hunter Melee Cooldowns are also ~96 seconds. Grenade Cooldowns are ~83 seconds. Titan and Warlock Melee Cooldowns are ~83 seconds, except for the Stormcaller Melee which has a ~96 second Cooldown. Thanks to /u/tortoisemeyer for some math notes. Since then, Bungie has provided exact figures (which changed from the time of original publication. I originally timed these directly and compared with Datto's research to corroborate. This holds true across all classes and abilities. These mods stack, so having two Paragon Mods reduces your Class Ability cooldown by 33.334%, and 3 Mods by 50%. The "diminishing returns" people have been talking about are in fact a function of these mods reducing cooldowns by a percentage rather than a fixed number of seconds. One interesting thing I found is that all cooldown mods have the same effect. Those mods do NOT affect Grenade or Melee cooldowns. Notes on Cooldowns: Important: Class Ability refers to Dodge, Rift, and Barrier. +1 Mobility (Improved Jump Height, Walking Speed, Crouching Speed, NOT Sprint Speed) +1 Recovery (Recover fully ~.3 seconds sooner) Increase Power Weapon Reload Speed by ~9%, Stacking Increase Power Weapon Handling Speed by ~15%, Stacking Increase Energy Weapon Handling Speed by ~15%, Stacking Increase Energy Weapon Recoil Direction, Stacking Increase Kinetic Weapon Reload Speed by ~12%, Stacking Increase Kinetic Weapon Recoil Direction, Stacking Reduces Class Ability Cooldown by 16.667%, Stacking Reduces Grenade Cooldown by 16.667%, Stacking Reduces Melee Cooldown by 16.667%, Stacking
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![mods in destiny 2 mods in destiny 2](https://i.ytimg.com/vi/mEt9fDjMXOM/maxresdefault.jpg)
There's a limited benefit to being more accurate, and I can't confirm every number down any further than that anyway.
#Mods in destiny 2 free
Please feel free to double check me and tell me if I screwed up. Ultimately, I had to make some estimations due to rounding and it’s always possible I miscounted frames. Where possible, I measure mods that affect the speed of things by counting frames.